Retail scanner app

A mobile application that helps users make ethical purchasing decisions by scanning products and receiving detailed supply chain and ethical impact information, with built-in social sharing and progress tracking features.

Strengths

  • 1
    Integrates seamlessly with existing shopping behaviours and social media habits
  • 2
    Progressive engagement model from simple scanning to deeper ethical understanding
  • 3
    Provides tangible impact metrics and clear paths to action
  • 4
    Leverages existing digital behaviour patterns and platform preferences
  • 5
    Enables social proof through sharing achievements and alternatives

Limitations

  • 1
    The data required to make it work doesn't exist
  • 2
    Adds cognitive load to already stressful shopping experiences
  • 3
    Requires consistent engagement for meaningful impact
  • 4
    Likely to alienate users with limited financial flexibility
  • 5
    Needs substantial database maintenance and updates
Convince your uncle game

An educational game that helps users practice difficult conversations about social issues through simulated interactions with AI-powered family member personas, featuring multiple difficulty levels and scenario-based learning.

Strengths

  • 1
    Provides safe space to practice challenging conversations
  • 2
    Gamifies learning about complex social issues
  • 3
    Adapts to user knowledge and comfort levels
  • 4
    Integrates real AIUK facts and figures
  • 5
    Builds confidence through structured progression

Limitations

  • 1
    May reinforce anxiety about real-world conversations
  • 2
    Simulated interactions don't reflect real complexity
  • 3
    Limited to specific scenarios and responses
  • 4
    Risk of oversimplifying nuanced issues
  • 5
    Practice doesn't guarantee real-world application